A Guide to The Towny Plugin!

Towny is a popular plugin in Minecraft servers that allows players to claim and manage land in both the Fantasy World and the Vanilla World. It provides a dynamic and immersive experience where players can create and grow their towns, form alliances, and build nations. Here's a more in-depth description of how Towny works:

  1. Claiming Land: In the Fantasy World and Vanilla World, players can use the Towny plugin to claim plots of land. These claimed areas will be protected from griefing and unwanted modifications by other players who are not part of the town or nation.

  2. Creating a Town: To start a town, a player must first find an unclaimed plot of land. Once they find a suitable location, they can use the Towny commands to claim the land and establish their town. They will become the mayor of the newly founded town.

  3. Town Management: As the mayor, the player has various administrative powers. They can set the town's name, welcome message, and other settings. They can also manage town residents, promote players to trusted roles, and set specific permissions for different ranks within the town.

  4. Inviting Players: The key to growing a successful town is inviting players to join. By creating a welcoming and supportive environment, towns are more likely to attract new members. Towns can offer various benefits to players, such as protection, access to resources, and community activities.

  5. Town Growth: As more players join the town, it will grow and expand. Town members can collaborate on projects, build structures, and work together to improve the overall town experience.

  6. Towny Economics: Some Towny servers have an economy system in place. Towns can collect taxes from their residents or set up shops to generate income. This income can be used to improve town infrastructure and provide additional services to residents.

  7. Forming Nations: Towns can choose to band together and form nations, which are alliances of multiple towns. Nations can offer greater protection, trade opportunities, and collaborative events. Towns within a nation can support each other in times of need.


Upkeep is a very important part of Towny! If your town does not pay its upkeep, it will land in debt. While your town is in debt, it is vulnerable to deletion. Luckily we have a no stealing/griefing rule, so if this were to happen, a staff member would be able to assist you in fixing the issues. If your town goes into debt, you have a limited amount of time to deposit the money required reclaim it. Use the command /t deposit to get out of debt, this way your town won't be deleted. If you do not put money into the town within the limited timeframe, you will have to make a new town. If your town deletes, expect certain blocks to disappear, such as signs, beds, redstone, torches, doors, and pressure plates. These cannot be brought back, and should be considered a consequence of letting your town die.

Claim Chunks

You may notice you have a limited number of chunks you can claim for your town. Do not worry! There are many ways you can get more claim chunks.

The easiest and fastest way would be to join a nation. Nations, depending on its size, offer a significant amount of bonus claims.

You can see all the nations, ranked from largest to smallest, by typing /n list. Another quick way to get more claim chunks is by buying them! By using /t buy bonus <number> you’re able to buy a set number of bonus claims. The number of bonus claims your town is able to buy, is listed in /t.

The number of bonus blocks available to your town will change with its size. The town level info is listed in a paragraph below titled, Town Levels. The final way to earn additional claim blocks is by adding residents. To do this, you must invite a player to your town with /t invite <player name>.

When a player joins your town, your town will be granted 7 additional claim chunks. If this player leaves your town, and you’ve already claimed the number of chunks they brought with them, do not worry! Your town will not become unclaimed for those 7 chunks. Instead, your maximum claims will just drop down by the number you’ve lost, and you will not be able to claim more chunks until you’ve made up for the lost claims. You can do this by simply getting more players to join your town.

Town Levels

There are 8 different town levels your town may reach. In order to advance to the next level, your town must reach a certain number of residents. Below is a list of each town level, and the perks you unlock when you achieve it.

Level 1: Shelter

  • Mayor Prefix: Hermit

  • Number of Residents: 1-4

  • Bonus Block Limit: 15

  • Outpost Limit: -1 (No Outposts)

Level 2: Flock

  • Mayor Prefix: Leader

  • Number of Residents: 5-9

  • Bonus Block Limit: 35

  • Outpost Limit: 1

Level 3: Cove

  • Mayor Prefix: Alpha

  • Number of Residents: 10-14

  • Bonus Block Limit: 60

  • Outpost Limit: 1

Level 4: Pack

  • Mayor Prefix: Honcho

  • Number of Residents: 15-24

  • Bonus Block Limit: 85

  • Outpost Limit: 2

Level 5: Village

  • Mayor Prefix: Chief

  • Number of Residents: 25-34

  • Bonus Block Limit: 135

  • Outpost Limit: 3

Level 6: Colony

  • Mayor Prefix: Duke

  • Number of Residents: 35-44

  • Bonus Block Limit: 185

  • Outpost Limit: 4

Level 7: Horde

  • Mayor Prefix: King

  • Number of Residents: 45-59

  • Bonus Block Limit: 235

  • Outpost Limit: 5

Level 8: Paradise

  • Mayor Prefix: Lord

  • Number of Residents: 60+

  • Bonus Block Limit: 310

  • Outpost Limit: 6

Town Ranks

Do you feel like you need some help running your town? With town ranks you’re able to give specific people permission to do various things in your town! The ranks in order from highest to lowest are, Co-Mayor, Assistant, Builder, Sheriff.

To grant someone a role in your town, use /t rank add <player name> <rank>. If you want a friend from another town to be trusted in your town, do /t trust <player name>. For more information on how to set up permissions for your friends in your town, see the paragraph below titled Town Permissions. Below is a list of permissions each town rank has.


  • Exempt from town taxes

  • Can claim chunks for the town

  • Can invite players to the town

  • Can toggle the towns Public Status

  • Can outlaw players from the town

  • Has town bypass permissions for build, switch, destroy, and container

  • Has plot bypass permissions for build, switch, destroy, and container

  • Inherits all permissions below


  • Exempt from town taxes

  • Can invite players to the town

  • Has town bypass permissions for build, switch, destroy, and container


  • Exempt from taxes

  • Has town bypass permissions for build, switch, destroy, and container


  • Can outlaw players from town

  • Can jail players into the towns jail

  • Can unjail players from the towns jail

Economy Settings

    # How much it costs to start a nation.
    price_new_nation: '5000000.0'
    # How much it costs to start a town.
    price_new_town: '1000000.0'
    # The base cost a town has to pay to merge with another town. The town that initiates the merge pays the cost.
    price_town_merge: '100000.0'
    # The price for a town to expand one townblock.
    price_claim_townblock: '25000.0'
    # How much every additionally claimed townblock increases in cost. Set to 1 to deactivate this. 1.3 means +30% to every bonus claim block cost.
    price_claim_townblock_increase: '1.05'
    # The price to use /t takeoverclaim, when it has been enabled in the config at town.being_overclaimed_allows_other_towns_to_steal_land
    price: '50000.0'
  # The cost of renaming a town & nation.
  town_rename_cost: '100000'
  nation_rename_cost: '100000'

    # The server's daily charge on each nation. If a nation fails to pay this upkeep
    # all of it's member town are kicked and the Nation is removed.
    price_nation_upkeep: '500.0'
    # Uses the total number of plots which a nation has across all of its towns to determine upkeep
    # instead of nation_pertown_upkeep and instead of nation level (number of residents.)
    # Calculated by (price_nation_upkeep X number of plots owned by the nation's towns.)
    nation_perplot_upkeep: 'true'
    # Uses total number of towns in the nation to determine upkeep instead of nation level (Number of Residents)
    # calculated by (number of towns in nation X price_nation_upkeep).
    nation_pertown_upkeep: 'true'

    # The server's daily charge on each town. If a town fails to pay this upkeep
    # all of it's residents are kicked and the town is removed.
    price_town_upkeep: '100.0'
    # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
    # calculated by (number of claimed plots X price_town_upkeep).
    town_plotbased_upkeep: 'true'
      # When set to greater than 0.0, this will be used to determine every town''s maximum debt,
      # overriding the above calculation if the calculation would be larger than the set maximum.
      maximum: '500000.0'

      # When debt_cap_uses_fixed_days is set to true, how many days will a town be allowed to be bankrupt?
      allowed_days: '7'

      # If a town can no longer pay their nation tax with debt because they have
      # reach their debtcap, are they kicked from the nation?
      kick_towns_that_reach_debt_cap: 'true'

All Settings

Detailed Information can be found here: https://github.com/TownyAdvanced/Towny/wiki

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