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Augments are PyroFishing’s name for custom enchantments that can be applied to your fishing rod(s). To view the augments available and the requirements to craft them, use
There are currently 12 augments that can be crafted. Each augment becomes available to you to craft at different PyroFishing levels, and has different component ingredients and entropy cost. The same augment type may be applied to the same rod up to a specific number of times to increase the level and effectiveness of the augment. None of the augments are mutually exclusive, meaning you can apply any and all of them to your rod and benefit from all of them.
PyroFishing introduces four custom items for the purposes of crafting augments. These items appear as occasional rewards in deliveries, but can also be obtained by killing the corresponding mob. The drop rate when killing the mob is affected by Looting on your weapon.
- Crab Claw and Crab Scale are both obtained by killing crabs, with a 20% chance of dropping. These are a small hostile mob (silverfish) that have a 5% chance to spawn while you are fishing. These are also touted as PyroFishing’s anti-AFK fishing mechanism
- Dolphin Tails have an 80% chance to drop when killing dolphins
- Squid Tentacles have a 10% chance to drop when killing squids
Crafting augments does not use the crafting table as one might anticipate, but rather a cauldron. When crafting an augment, have a fishing rod at the ready. In a cauldron containing water, drop the requisite quantities of each item for an augment into the cauldron, then right click the cauldron with your fishing rod. This consumes the items from the cauldron and drops you the corresponding augment as an item. It also deducts entropy to perform the action. If your fishing level or entropy balance is insufficient, or if the ingredients are not all met, crafting the augment will fail.
Augments, as an item, can be exchanged with other players and sold via other server economical means such as the auction house and chest shops. To apply an augment to your own fishing rod, access the [/fish augment] GUI with the desired augment item and your intended fishing rod in your inventory. Place each in their corresponding slots, and select the affirmative option. If your fishing rod already has the augment, then applying the augment again will increase its level on your rod by one.
Augments can be removed from a rod in [/fish augment] at the cost of 25,000 entropy. This pulls the augments from the rod you’ve placed in the menu and returns them to your inventory.