πŸ₯Augments

Augments are PyroFishing’s name for custom enchantments that can be applied to your fishing rod(s). To view the augments available and the requirements to craft them, use /fish augments.

There are currently 12 augments that can be crafted. Each augment becomes available to you to craft at different PyroFishing levels, and has different component ingredients and entropy cost. The same augment type may be applied to the same rod up to a specific number of times to increase the level and effectiveness of the augment. None of the augments are mutually exclusive, meaning you can apply any and all of them to your rod and benefit from all of them.

AugmentStatsEffect

Hot Spot

Req. PyroFishing Level: 10 Entropy Cost: 125,000

Max Augment Level: 13

Increased chance for more than one custom fish per catch

Call of the Storm

Req. PyroFishing Level: 12 Entropy Cost: 40,000

Max Augment Level: 5

Increase catch rate during rain

Saturate

Req. PyroFishing Level: 12 Entropy Cost: 35,000

Max Augment Level: 5

Random chances to refill hunger while catching fish

Sage

Req. PyroFishing Level: 12 Entropy Cost: 57,500

Max Augment Level: 10

Grants more fishing XP when catching fish.

Biome Disruption

Req. PyroFishing Level: 16 Entropy Cost: 60,000

Max Augment Level: 3

Gives a chance to catch fish from other biomes.

Precision Cutting

Req. PyroFishing Level: 22 Entropy Cost: 70,000

Max Augment Level: 8

Grants more entropy when gutting fish

Crab Bait

Req. PyroFishing Level: 25 Entropy Cost: 40,000

Max Augment Level: 5

Gives a higher chance to spawn crabs while fishing.

Intellect

Req. PyroFishing Level: 25 Entropy Cost: 50,000

Max Augment Level: 10

Grants more fishing XP from catching fish

Perception

Req. PyroFishing Level: 28 Entropy Cost: 75,000

Max Augment Level: 7

Grants more entropy from catching fish

Trophy

Req. PyroFishing Level: 35 Entropy Cost: 60,000

Max Augment Level: 6

Increases profit chances from fish scales

Solar Rage

Req. PyroFishing Level: 35 Entropy Cost: 75,000

Max Augment Level: 5

Gives more money when selling to fish shop

Master Fisherman

Req. PyroFishing Level: 45 Entropy Cost: 120,000

Max Augment Level: 20

Increases chances to catch higher-tier fish

Custom Drops

PyroFishing introduces four custom items for the purposes of crafting augments. These items appear as occasional rewards in deliveries, but can also be obtained by killing the corresponding mob. The drop rate when killing the mob is affected by Looting on your weapon.

  • Crab Claw and Crab Scale are both obtained by killing crabs, with a 20% chance of dropping. These are a small hostile mob (silverfish) that have a 5% chance to spawn while you are fishing. These are also touted as PyroFishing’s anti-AFK fishing mechanism

  • Dolphin Tails have an 80% chance to drop when killing dolphins

  • Squid Tentacles have a 10% chance to drop when killing squids

Crafting and Applying an Augment

Crafting augments does not use the crafting table as one might anticipate, but rather a cauldron. When crafting an augment, have a fishing rod at the ready. In a cauldron containing water, drop the requisite quantities of each item for an augment into the cauldron, then right click the cauldron with your fishing rod. This consumes the items from the cauldron and drops you the corresponding augment as an item. It also deducts entropy to perform the action. If your fishing level or entropy balance is insufficient, or if the ingredients are not all met, crafting the augment will fail.

Augments, as an item, can be exchanged with other players and sold via other server economical means such as the auction house and chest shops. To apply an augment to your own fishing rod, access the [/fish augment] GUI with the desired augment item and your intended fishing rod in your inventory. Place each in their corresponding slots, and select the affirmative option. If your fishing rod already has the augment, then applying the augment again will increase its level on your rod by one.

Augments can be removed from a rod in [/fish augment] at the cost of 25,000 entropy. This pulls the augments from the rod you’ve placed in the menu and returns them to your inventory.

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